
The big problem I see in most threads is that people tend to choose a computer based off the imagined status that comes with the computer rather than the functionality they need from it.GFXBench GL Benchmark 3.1 ، القادم من المطور Kishonti Ltd. Linux is good for going cheap and having a great server. Windows computers are good for business compatibility and gaming. Mac's are great for journaling, music production, photo editing, and graphic design. It is a better investment for your entertainment needs to spend $3,000 on a custom built Windows PC than it is the same $3000 spent on a top of the line Mac. If your arguing about what platform to play games on, as a die hard Mac fan, I'll tell you get a Windows computer. I honestly don't care what platform you praise, that's not why I'm chiming in, I'm just stating that if you take a single game by an age old Windows developer and try to compare it to their version for Mac, yeah it's going to suffer, what's your point?

You asked for it but we don't care enough about to make it great." I'm not saying that a game can't have great performance on both platforms, I'm saying most developers pick a platform for their cash cow and then when people ask for a game on another platform they don't want to support they give it a quick glance over and say "here you go. You really can't compare Tomb Raider or Bioshock because those were Windows first games, of course they are going to have great performance on Windows compared to Mac.
Gfxbench gl android#
Likewise, games made for iOS ported to Windows and Android run like crap unless they are optimized for the platform.

Gfxbench gl for mac#
Basically bet it all on Windows, do what we can for Mac but don't count on profits from that group.
Gfxbench gl code#
The reason why is that game developers make a game optimized for Windows then later come back and rewrite the code with typically a much smaller team for Mac, this decreases the amount of time that the developers can use for code optimizations and testing. Games ported to Mac from Windows more often than not run like crap.

and not only just faster but in fact does double apple OpenGL results at least on the manhattan test. but if we look at offscreen results you can see that in my unsupported hackintosh metal is faster than apple OpenGL. and that is that V-sync in GFXBench Metal is set to 120 and not to 60 like in GFXBench GL, this what i love about this, solving the puzzles, maybe those settings exist but they are hidden some where inside the code and they are completely inaccessible to us. Unfortunately i don't see any option to turn off V-sync in any of the benchmark apps, if that is the case about V-sync limiting OpenGL onscreen test to 59 FPS, why it doesn't do the same in the Metal benchmark app, so why it only happens in GFXBench GL, so if that is really what's happening. Click to expand.thanks i kind of notice that and i also thought that about V-sync, you don't know if there is a way to turn it off in the benchmark apps, so is V-sync only enable on the OpenGL app, i will take a look at that thread, thanks for the link and the info, i like when we all work together and we share our knowledge.
